Artist Bio
Lupita Reggiani (b. 2001, Bayeux, France) is a multidisciplinary artist working with computer-generated videogames/programs and video, soundscapes and performance. Her practice develops structure that unsettle mechanisms of control and systems of interactions. She works with territory and characters that embodie different structure and relations towards space and time. Her practice is concerned with interaction, power and desire—staging shifts that reaffirm agency and ask “in this context what can I do and what can i become?’, grounding these questions in an ongoing negotiation between limitation and becoming.
Artist Statement
I research relations — the connections we form with friends and families but also with our country, our neighborhood, our enemies, our own social class and even with the paperwork we face. Each relationship carries a structure, a system of interaction with its own power dynamics.
Coded systems, video games, and generated worlds are an easy tool to try out what relations are or can be, what bonds us, how, and more urgently why (in this way)? A human being can also be seen as a structure, a device shaped by social, spatial, and cultural design. The way a city is built creates different systems of interactions.Spaces and social structures are designed to shape how we interact, and how we affect (or fail to affect) each other and our environment. I experiment with the questions: how do we interact, or could we do differently? What is the underlying authority within different systems of interaction? Who holds it and who is constrained? How do these systems categorize us, and what can we become or not become inside them? We do not only interact with people, but also with beliefs, ideas, and assumptions about who someone is.
I seek to imagine systems of interaction differently — to rethink authority, challenge categorization, and discover switches that might open paths to new becomings, new ways of connecting, and new ways of understanding ourselves within systems that define us.